There are placeholder elements for the user interface, windows, menus, that sort of stuff. This means that the builds you’ll be playing will be limited in some capacities and don’t represent the final gameplay and graphics that we’re shooting for. Sol-Ark is still in its prototype phase and we are looking to get some broader feedback before we put out a hardened, finite demo for everyone to get their hands on. We’re reaching out to those who have commented on our posts and articles so far, basically anyone who showed any sort of interest in the game to date. Sol-Ark is currently running through its pre-flight checklist and is looking for a handful of brave (and unpaid) testers to strap themselves to our rocket and see what happens. This will be a closed test, super secret, and used to help us with our full demo release at the end of June. Have you ever wanted to build a spaceship, take care of astronauts, mine asteroids, and subsequently watch your vessel get obliterated while your crew chokes to death on interstellar void? Come join us as a volunteer tester for Sol-Ark’s demo.
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